Web Experts / The Battle of ATLFree open beta

A ride across Atlanta gets weird

The Battle of ATL

Ellison dropped his phone playing frisbee in Piedmont Park. Find it, survive Atlanta’s most popular bike path, and reach Morgan at 98 Estoria before the clock runs out. It’s free to play now in an open beta on Windows or Mac.

Free open betaWindows + MacWindows Playtest 156Mac Playtest 156Made in Atlanta
Download now No signup, no email, no code. Pick Windows or Mac and play — free.
The Battle of ATL Windows and Mac beta, built by Web Experts
Free open beta for Windows and Mac, built by Web Experts in Atlanta.

Why we built it

Why would an Atlanta web design shop build a video game?

Well, we have super cool clients. One of them asked us what we could do with 4 billion tokens, two frontier models, and 7 days.

Since that client was in the building sciences arena, we thought we would explore what AI and Unreal Engine could do. First we started brainstorming a virtual walkthrough of iconic buildings in Atlanta. Then someone said, “I wonder when GTA VI is coming out.” We all laughed, and decided it would be pretty funny to build an indie GTA VI before GTA VI was released.

So now I present to you The Battle of ATL. We fully digitized Piedmont Park — the most heavily trafficked park on Atlanta’s most popular bike path — plus Krog Street Tunnel and Murder Kroger.

Before you download

How to install the beta

The download buttons are below, after the build details. No signup, no email, and no code — pick your platform, grab the file, and play.

01

Choose Windows or Mac

Click the download button for your computer. No signup and no email required.

02

Download and play

Grab the Windows build from our public GitHub page, or install the Mac build through Apple TestFlight. Open it and start riding. Unreal Engine is not required.

03

Get notified (optional)

Want to know when the next build drops? Add your email and we will send you a note. No spam.

Sprint 1 · The original sprint · September 10–13, 2026

97
builds
September 10–13, 2026Thursday → Sunday1.5 billion AI tokensGPT-6 AstraFirst public beta milestoneHistorical build 097

How the first sprint crunched Atlanta into a game

This experimental indie game started when a Web Experts client wanted to explore 3D rendering for buildings. In September 2026, that led to a slightly harebrained question: how far could we push a frontier model and Unreal Engine before GTA VI arrived? The result has been described as the 1980s Paperboy game meeting GTA on Atlanta’s most popular bike path.

We digitized all of Atlanta’s most popular bike path, plus Piedmont Park and key parts of Midtown, into one connected Unreal Engine world. The first beta made the route playable from Midtown through Piedmont Park to Krog Street Tunnel; later builds opened more of the route we had already mapped.

The original 97 builds were created during an intense four-plus-day sprint with GPT-6 Astra running at high speed: 1.5 billion AI tokens processed during development, plus five usage resets, while studying the map, testing the route, and turning every section we could reach into gameplay.

That first sprint is where players joined the process. It brought the world to its first real testing point, and the current Windows + Mac beta continues the riding, combat, characters, art, balance, and performance work while expanding the map farther across Atlanta.

First sprint · September 10–13, 2026 · map data → Unreal Engine → game

How the first sprint rebuilt Piedmont Park

We traced the real path network and road connections, projected them into one Unreal Engine coordinate system, and shaped terrain beneath those routes. Then we added collision, gravity, speed, ramps, jumps, traffic, crowds, and the other rules that turn the mapped city into a playable world.

Early Unreal Engine aerial view showing the reconstructed Piedmont Park path network over elevation terrain
ReconstructReal park paths, roads, water edges, and elevation become one connected Unreal world.
Unreal Engine terrain pass before a path grading correction
Test the terrainEarly ride tests expose broken grades, holes, sharp seams, and places where map lines do not make a rideable surface.
Ellison catching air while testing bike physics in the Old Fourth Ward skate park
Implement world physicsBike speed, gravity, collision, ramps, jumps, and landing forces are tested in places such as the Old Fourth Ward skate park.

Sprint 2 · Build 156 · September 17–19, 2026

Refinement, expansion, and Windows

156
builds
Current sprintWindows Playtest 156Mac Playtest 1562 billion AI tokensDeepSeek Flash 4.1Thursday → Saturday

This sprint was not just a Windows port. It was a full second pass across the game: refining how it rides, growing the skate park, rebuilding Murder K, turning Krog Street Tunnel into a real encounter, and finally making the Windows build. It ran on 2 billion AI tokens, primarily with DeepSeek Flash 4.1.

Refined the gameplay

Riding, collisions, controls, and moment-to-moment flow got another pass on both platforms.

Expanded the skate park

The Old Fourth Ward park grew into a much bigger rideable space with more bowls, a new west half, and a launch bank.

Enhanced Murder K

The storefront and riding plaza got a rebuild, and the whole encounter was stress-tested as the loudest stretch on the route.

Deepened Krog Street Tunnel

The tunnel became a full hazard set with deep holes, shallow holes, columns, lighting, and a weave-through line.

Made the Windows build

The same Atlanta world now runs natively on Windows with keyboard and mouse controls.

Kept both builds in step

Windows and Mac ship the same route, rules, and content, so a playtest on either platform tells us the same thing.

Aerial view of the expanded Old Fourth Ward skate park in The Battle of ATL
Expanded skate parkThe Old Fourth Ward skate park grew into a bigger, rideable park with more bowls, a new west half, and a launch bank.
Aerial view of the rebuilt Murder K storefront and riding plaza in The Battle of ATL
Murder K rebuiltThe storefront and riding plaza got a rebuild, and the whole encounter was stress-tested as the loudest stretch on the route.
Inside Krog Street Tunnel with columns, lighting, and rideable hazards in The Battle of ATL
Krog Street TunnelThe tunnel is now a playable hazard set with deep holes, shallow holes, columns, lighting, and things to weave around.

Current beta

What you can play

Windows and Mac now share the same route and rules. Ride from Midtown into Piedmont Park, search for Ellison’s phone, and push toward Atlanta’s most popular bike path and Krog Street Tunnel while the city reacts around you.

Ride and explore

Arcade and realistic bike modes, jumps, boosts, hills, lake swimming, spare bikes, and a route based on real Atlanta streets.

Survive the route

Pedestrians, scooters, zombies, gunfire, drones, police, potholes, dogs, traffic, and strange Atlanta encounters alter every run.

Help shape Version 1

Testers can report confusing controls, crashes, bad collisions, performance problems, and moments that are fun enough to keep.

System requirements

  • Windows 10 or newer, 64-bit
  • Apple silicon Mac: M1 or newer, macOS 14 or newer
  • At least 4 GB of free storage
  • Keyboard and mouse or trackpad
This is a work in progress for adult players.The beta contains stylized violence, blood, weapons, and mature Atlanta humor. Features, balance, controls, art, and performance will change before Version 1.

Free open beta

Download and play

No account, no email, no code, and no private link. The beta is free and open to everyone: the Windows build is hosted on our public GitHub page and the Mac build installs through Apple TestFlight, so both stay open and update with each new build.

One ride through Build 096 — a one-minute edit from a continuous Mac playthrough, enjoy.

Download a free video game — on us

No signup, no email, and no code. Pick your platform and play — free. The Mac build installs through Apple TestFlight.

Windows: when you open the file, Windows may show a blue “Windows protected your PC” screen. Click More info, then Run anyway. The game is not signed yet, so that warning is normal.

Downloaded before 9 PM ET on September 20? Grab the Windows file again — we replaced it with a fixed, easier-to-launch build.