Install TestFlight
Open the Mac App Store, search for TestFlight, and install Apple’s free beta-testing app.
A ride across Atlanta gets weird
Ellison dropped his phone playing frisbee in Piedmont Park. Find it, survive Atlanta’s most popular bike path, and reach Morgan at 98 Estoria before the clock runs out.

Public beta signup
Answer four quick questions. We will email a six-digit code. Once verified, this page reveals the gameplay trailer, screenshots, and private TestFlight invitation.
The beta is for adults using an Apple silicon Mac.
Open the Mac App Store, search for TestFlight, and install Apple’s free beta-testing app.
Return here and click Join the Mac Beta. TestFlight will open the invitation and show The Battle of ATL.
Choose Accept, then Install. Future beta updates arrive through TestFlight. Unreal Engine is not required.
Current beta
Ride from Midtown into Piedmont Park, search for Ellison’s phone, and push toward Atlanta’s most popular bike path and Krog Street Tunnel while the city reacts around you.
Arcade and realistic bike modes, jumps, boosts, hills, lake swimming, spare bikes, and a route based on real Atlanta streets.
Pedestrians, scooters, zombies, gunfire, drones, police, potholes, dogs, traffic, and strange Atlanta encounters alter every run.
Testers can report confusing controls, crashes, bad collisions, performance problems, and moments that are fun enough to keep.
Built at Atlanta speed
This experimental indie game started when a Web Experts client wanted to explore 3D rendering for buildings. In September 2026, that led to a slightly harebrained question: how far could we push a frontier model and Unreal Engine before GTA VI arrived? The result has been described as the 1980s Paperboy game meeting GTA on Atlanta’s most popular bike path.
We digitized all of Atlanta’s most popular bike path, plus Piedmont Park and key parts of Midtown, into one connected Unreal Engine world. This beta makes the route playable from Midtown through Piedmont Park to Krog Street Tunnel; later builds will open more of the route we already mapped.
The first 97 builds were created during an intense four-plus-day sprint with GPT-6 Astra running at high speed: a little over one billion AI tokens processed during development, plus five usage resets, while studying the map, testing the route, and turning every section we could reach into gameplay.
This beta is where players join the process. We think the world is ready for real testing, and we’ll keep improving the riding, combat, characters, art, balance, and performance while expanding the map farther across Atlanta.
Map data → Unreal Engine → game
We traced the real path network and road connections, projected them into one Unreal Engine coordinate system, and shaped terrain beneath those routes. Then we repeatedly rode the result, compared slopes and intersections, repaired gaps, and added the trees, streets, lake, landmarks, crowds, and gameplay layer.



Already testing?
Use the full feedback form to report controls, crashes, map issues, performance, or ideas for the next build.